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 | public class TimerManager{
 public const string commonGroupFlag = "COMMON_TIMER";
 private static List<Timer> timers_idle = new List<Timer>();
 private static Dictionary<string, TimerGroup> timerGroupDict = new Dictionary<string, TimerGroup>();
 
 public static Timer OpenTimer(float timer, string groupFlag, bool isPlay = true, bool isAutoClose = true)
 {
 if (timers_idle == null) timers_idle = new List<Timer>();
 Timer t;
 if (timers_idle.Count > 0)
 {
 t = timers_idle[0];
 timers_idle.RemoveAt(0);
 }
 else t = new Timer();
 if (timerGroupDict.ContainsKey(groupFlag)) timerGroupDict[groupFlag].Add(t);
 else
 {
 timerGroupDict.Add(groupFlag, new TimerGroup().Init(groupFlag));
 timerGroupDict[groupFlag].Add(t);
 }
 t.Init(timer, isAutoClose, timerGroupDict[groupFlag]);
 if (isPlay) t.Play(true);
 return t;
 }
 
 public static Timer OpenTimer(float timer, bool isPlay = true, bool isAutoClose = true)
 {
 return OpenTimer(timer, commonGroupFlag, isPlay, isAutoClose);
 }
 
 public static TimerGroup[] GetGroups()
 {
 if (timerGroupDict == null || timerGroupDict.Count == 0) return null;
 return timerGroupDict.Values.ToArray();
 }
 
 public static void StopGroup(string groupFlag)
 {
 if (!timerGroupDict.ContainsKey(groupFlag)) return;
 timerGroupDict[groupFlag].Stop();
 }
 
 public static void PauseGroup(string groupFlag)
 {
 if (!timerGroupDict.ContainsKey(groupFlag)) return;
 timerGroupDict[groupFlag].Pause();
 }
 
 public static void ContinueGroup(string groupFlag)
 {
 if (!timerGroupDict.ContainsKey(groupFlag)) return;
 timerGroupDict[groupFlag].Continue();
 }
 
 public static void CloseTimer(Timer timer, string groupFlag)
 {
 if (timer == null) return;
 if (!timerGroupDict.ContainsKey(groupFlag)) return;
 timerGroupDict[groupFlag].Remove(timer);
 }
 
 public static void CloseGroup(string groupFlag)
 {
 if (!timerGroupDict.ContainsKey(groupFlag)) return;
 timerGroupDict[groupFlag].CloseGroup();
 }
 
 public static void SetTimerScale(string groupFlag, float timeScale)
 {
 if (timeScale < 0) return;
 if (!timerGroupDict.ContainsKey(groupFlag)) return;
 timerGroupDict[groupFlag].timeScale = timeScale;
 }
 
 public static float GetTimerScale(string groupFlag)
 {
 if (!timerGroupDict.ContainsKey(groupFlag)) return -1f;
 return timerGroupDict[groupFlag].timeScale;
 }
 
 public static void StopAll()
 {
 TimerGroup[] groups = GetGroups();
 if (groups == null || groups.Length == 0) return;
 for (int i = groups.Length - 1; i >= 0; i--) groups[i].Stop();
 }
 
 public static void PauseAll()
 {
 TimerGroup[] groups = GetGroups();
 if (groups == null || groups.Length == 0) return;
 for (int i = groups.Length - 1; i >= 0; i--) groups[i].Pause();
 }
 
 public static void ContinueGroup()
 {
 TimerGroup[] groups = GetGroups();
 if (groups == null || groups.Length == 0) return;
 for (int i = groups.Length - 1; i >= 0; i--) groups[i].Continue();
 }
 
 public static void CloseAll()
 {
 TimerGroup[] groups = GetGroups();
 if (groups == null || groups.Length == 0) return;
 for (int i = groups.Length - 1; i >= 0; i--) groups[i].CloseGroup();
 }
 
 static void CloseTimered(Timer timer, TimerGroup group)
 {
 if (timers_idle.Contains(timer)) return;
 timers_idle.Add(timer);
 }
 
 static void CloseGrouped(TimerGroup group)
 {
 if (group == null) return;
 if (timerGroupDict.ContainsKey(group.groupFlag)) timerGroupDict.Remove(group.groupFlag);
 }
 
 public class TimerGroup
 {
 public float timeScale = 1;
 public string groupFlag { get; private set; }
 private List<Timer> list = new List<Timer>();
 
 public TimerGroup Init(string groupFlag)
 {
 this.groupFlag = groupFlag;
 return this;
 }
 
 public void Add(Timer timer)
 {
 if (list.Contains(timer)) return;
 list.Add(timer);
 }
 
 public void Remove(Timer timer)
 {
 if (list == null) return;
 if (!list.Contains(timer)) return;
 timer.Dispose();
 list.Remove(timer);
 CloseTimered(timer, this);
 }
 
 public void Stop()
 {
 if (list == null || list.Count == 0) return;
 for (int i = list.Count - 1; i >= 0; i--) list[i]?.Stop();
 }
 
 public void Pause()
 {
 if (list == null || list.Count == 0) return;
 for (int i = list.Count - 1; i >= 0; i--) list[i]?.Pause();
 }
 
 public void Continue()
 {
 if (list == null || list.Count == 0) return;
 for (int i = list.Count - 1; i >= 0; i--) list[i]?.Play();
 }
 
 public void CloseGroup()
 {
 if (list != null && list.Count > 0) for (int i = list.Count - 1; i >= 0; i--) Remove(list[i]);
 list?.Clear();
 CloseGrouped(this);
 list = null;
 groupFlag = null;
 }
 }
 
 public class Timer : CommonBehaviour.NormalLoop
 {
 private TimerGroup timerGroup;
 public string groupFlag { get; private set; }
 private bool isAutoClose = true;
 private Action<float, float> progressAct1;
 private Action<float> progressAct2;
 private Action completeAct;
 public bool isPlaying { get; private set; } = false;
 public float timer { get; private set; }
 public float curTimer { get; private set; }
 
 public Timer()
 {
 PauseLoop();
 }
 
 public Timer Init(float timer, bool isAutoClose, TimerGroup timerGroup)
 {
 if (isPlaying)
 {
 Debug.LogError("Timer 初始化失败!");
 return null;
 }
 this.timerGroup = timerGroup;
 groupFlag = timerGroup.groupFlag;
 this.isAutoClose = isAutoClose;
 this.timer = timer;
 curTimer = 0;
 return this;
 }
 
 public Timer Play(bool restart = false)
 {
 if (restart) curTimer = 0;
 progressAct1?.Invoke(curTimer, timer);
 progressAct2?.Invoke(curTimer / timer);
 ContinueLoop();
 isPlaying = true;
 return this;
 }
 
 public Timer Pause()
 {
 if (!isPlaying) return this;
 isPlaying = false;
 PauseLoop();
 return this;
 }
 
 public Timer Stop()
 {
 PauseLoop();
 isPlaying = false;
 curTimer = 0;
 return this;
 }
 
 public Timer OnComplete(Action completeAct)
 {
 this.completeAct = completeAct;
 return this;
 }
 
 public Timer OnProgress(Action<float, float> progressAct)
 {
 progressAct1 = progressAct;
 return this;
 }
 
 public Timer OnProgress(Action<float> progressAct)
 {
 progressAct2 = progressAct;
 return this;
 }
 
 public override void Update()
 {
 curTimer += Time.deltaTime * timerGroup.timeScale;
 if (curTimer > timer) curTimer = timer;
 progressAct1?.Invoke(curTimer, timer);
 progressAct2?.Invoke(curTimer / timer);
 if (curTimer == timer)
 {
 isPlaying = false;
 completeAct?.Invoke();
 if (!isAutoClose) Stop();
 else timerGroup.Remove(this);
 }
 }
 
 public void Dispose()
 {
 Stop();
 timer = 0;
 progressAct1 = null;
 progressAct2 = null;
 completeAct = null;
 }
 }
 }
 
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